A Death Foreordained

“A Death Foreordained” is a game I made a few years ago. It is loosely based on the Philip K. Dick short story, “The Skull,” published in 1952. Like most Philip K. Dick stories from that era, it is definitely reminiscent of a Twilight Zone episode. As the player, you are an agent from the future, sent back in time to assassinate a totalitarian leader.

Originally this game was made for Windows only, but I have remade it in HTML5, which should allow it to be played on most desktop platforms.

The game itself is a reflection on violence and vanguardism. The decisions we make, and the actions that we take in our lives, will never result in predictable consequences. Those who believe they are the most righteous…those who believe they have all the answers…are most often those who are the most wrong, or those who do the most damage.

“I know that I know nothing” -Socrates

 
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